daughteroflight: ooerabitrude @ lj (they're calling at me)
DG ([personal profile] daughteroflight) wrote in [community profile] taxonooc 2012-03-17 06:46 pm (UTC)

And Keri uses the totally wrong account but whatevs *goes with it*

I think what sort of got to us was how nothing really got rolling until right around/after we'd originally said the plot was going to be ending. Like there's slow and laid back and then there's this feeling of "oh right maybe something should be done with this". I was musing on plurk about how I fundamentally don't understand how bigger games (or really any game) can get through massive upheaval plots in a few days while we set out week-long timeframes for folks to jump in and every single time end up extending it anyway.

Then I figured out that it's because we're so small, and if two, three, four people are dealing with RL stuff/burnout/things at other games the impact here can get disproportionately massive. And now I'm trying to balance my knee-jerk "love us, damnit" reaction with the rational fact that everyone CAN'T be everywhere and yeah. Okay maybe once in a while I'd like Taxon to take the priority but that's me being ridiculously over-invested and entrenched 24/7 (note to everone: do not turn into me XD ).

IDK, I just want the spark to be brighter and maybe the game to grow so that disproportionate impact thing is less.

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