Economy, programmed possessions, hatches -- yay! You know I'm all in favor of things getting harder for our intrepid heroes. I think this'll be a good step: for my character, it'll force him to get out of the house more, play more in the square for money, possibly find a more lucrative use to which to put his violin or other skills. As a player of a character who tries to be self-reliant if given any opportunity, and can therefore be frustratingly antisocial, kneecapping his self-reliance is really useful to me.
Metaplot -- :DDDDDD I can't wait to hear.
Adventure Zone -- we talked about this a little in chat and in IM, but I think this is a fantastic idea and I look forward to seeing it implemented. <3
NPCs -- I put in my thoughts in a reply to Andy's post above; in short, I like his idea of NPCs growing as PCs interact with them more and as aliens, presumably, invest more in their verisimilitude too. This could have some thorny edges in implementation, but basically I think it'd be cool if we could app these over time? I'm thinking more, 'after you've played several scenes where you establish that your character Billy Bob spends a lot of time at the zoo, and play him at the zoo, you app the existence of a zookeeper NPC, Zookeeper Joe, who's a creep who's always whistling weird songs and saying philosophical things,' or whatever. Maybe one or two max per character, and again, they have to be built-up and justified and sub-apped? IDK, I'm just thinking out loud. And like I said to Andy, they could be player responsibility, with the option of getting a friend or frequent RP partner to play Zookeeper Joe if you like.
I also love the idea of PC law enforcement in general, and the plot/conflict potential that presents, so yeah. Woo.
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Metaplot -- :DDDDDD I can't wait to hear.
Adventure Zone -- we talked about this a little in chat and in IM, but I think this is a fantastic idea and I look forward to seeing it implemented. <3
NPCs -- I put in my thoughts in a reply to Andy's post above; in short, I like his idea of NPCs growing as PCs interact with them more and as aliens, presumably, invest more in their verisimilitude too. This could have some thorny edges in implementation, but basically I think it'd be cool if we could app these over time? I'm thinking more, 'after you've played several scenes where you establish that your character Billy Bob spends a lot of time at the zoo, and play him at the zoo, you app the existence of a zookeeper NPC, Zookeeper Joe, who's a creep who's always whistling weird songs and saying philosophical things,' or whatever. Maybe one or two max per character, and again, they have to be built-up and justified and sub-apped? IDK, I'm just thinking out loud. And like I said to Andy, they could be player responsibility, with the option of getting a friend or frequent RP partner to play Zookeeper Joe if you like.
I also love the idea of PC law enforcement in general, and the plot/conflict potential that presents, so yeah. Woo.