taxonmods: (Default)
taxonmods ([personal profile] taxonmods) wrote in [community profile] taxonooc2012-03-17 07:35 am

How's My Driving: Player (And Game) Edition!

Happy St. Patrick's Day to those who celebrate! Remember: don't drink and how's my drive.

This is a combined player and game HMD, which means your mods are going to be begging for feedback. We're feeling a little disconnect and want to make sure everyone is enjoying themselves as much as possible. Specifically we're looking for feedback on the Haunted Holo plot, and what we can do in the future to make such large-scale plots more accessible.

It's also an HMD for our characters! Please comment here with the names of the characters you play and others will reply with their feedback- and it's obviously a given that this feedback will be helpful, constructive and respectful. Also, as amazing as getting ILU comments is, it's nice to hear why and what we're doing right just as much as criticism needs to be constructive. Participation is also entirely optional, and if you have any issues just let a mod know and we'll help out as much as we can.

Anonymous commenting is enabled and IP logging is off for your convenience should you require it!
loves_bitch: (Oooooh)

Re: To players: Haunted Holo: What went wrong?

[personal profile] loves_bitch 2012-03-18 06:21 pm (UTC)(link)
I'll admit that I'm new but when I was reading what was given, I wasn't sure what I was supposed to do. Let me clarify - I wasn't sure if everyone was supposed to grabbed or not and if not, were the people who weren't supposed to try to do something. It may just be that the plots here are more open ended than I'm used to at other place. If so, that's totally cool. I'm used to places where a lot of people who run plots have pretty tight structure to them - sometimes confiningly so but it has also gotten me used to making sure I'm hitting my marks, as it were.
imperial_long: (Default)

Re: To players: Haunted Holo: What went wrong?

[personal profile] imperial_long 2012-03-21 07:48 pm (UTC)(link)
Haha, we are the OPPOSITE of tightly-plotted around here. And yeah, that can be a big adjustment for players coming from games that are on the more organized end of the spectrum.

We definitely encourage a 'jump right in and get your feet wet' sort of mindset, you don't need to be 'grabbed' first although pre-planning with other people sometimes helps plots go smoother.

We'll try and be clearer on what people are 'supposed to do' in the future!