May. 10th, 2011

taxonmods: (the cute; it liiiiiiiies.)
[personal profile] taxonmods
IT'S THAT TIME AGAIN, FAIR CITIZENS! And early, too, for your additional convenience!

Your modly types wait in breathless anticipation for your input on how we're doing things and what you'd like to see in the game in the weeks and months to come. This kind of input is, of course, always wanted; this meme is just to serve as a more public discussion for the whole playerbase to be a part of rather than suggestions or criticisms that are handled on a more individual basis.
Some general things we'd like most to hear back about to give you a good jumping off point:
What kinds of system glitches and events do you want to see? More silly, more serious? Have you got an idea for a glitch not listed here? Do you want to have more mod-generated plots and events or less? Would you like more locations added to the city, and if so, what kinds? Are there any changes to in-game systems (jobs, item petitions, tablets, etc.) that you’d like to see implemented, or do you see any problems in those systems that you think we should work on solving? Do you need any help from us getting involved in something or making your own plot happen?

Less generally, there are some specific issues we'd like to bring to your attention so we can discuss them together.

- THE WIKI: When wikia first forced the layout change, we slapped together some CSS to eliminate as much of the wider sidebar as we could while keeping necessary elements visible. However, it's come to our attention that the CSS we're using makes these elements (most importantly the search box) completely un-clickable.

Our options with this are to either a) leave it as it is and make no changes, which will leave the search box unusable but let us keep the wider space for the actual wiki content; or b) bring the wide sidebar back and change the width of the character infoboxes to eliminate the smushed feeling pages get. What say you? Is there a third option we haven't considered yet?


- THE WIKI FRONT PAGE:
Speaking of the wiki! Our front page is in dire need of a makeover, and we'd like to know what information you'd most like to see there. We're already planning on dedicating a section as a link directory, much like the one we have [here], but there's a lot of space there and we want to make sure we fill it with things that will be useful to you.


- JUNE'S GLITCH AND THE TAXON MAP: We're gearing up to make some big changes to the layout of the city, and instead of just handwaving it we've got a plan for a glitch that will give us some extra time to implement changes and generally be a fun, if big, event for you to participate in.

First off, we've made a new city map using a grid instead of dots to make adding and taking away locations much easier. We're also taking this chance to establish a more firm sense of the city's size and "shuffle" locations around between districts. As far as what will happen in-game goes, the Aliens will take it upon themselves to switch things up to stave off stagnation and stick everyone inside the Sanctuary for a period of time while they reprogram the city around them.

Before we get any further into planning this, how long do you want the characters to be stuck inside the Sanctuary? It can be as short as one week or as long as the entire month. If the glitch runs long, do you think we should do something else with it? We have a small event-ish thing that would work well being confined to the one building (it involves characters having to raise fake robot babies), but we can always hold off on that if you think it would be too much at once. We're also open to suggestions if robot babies don't do it for you but you'd still like an additional event while your characters are cooped up. As for the map, are there any specific locations you'd like us to add? A particular way you want us to list locations on the map's wiki page? Also, do you want us to completely randomize locations' movements or do you want the option to choose where your stuff goes?


Any, every idea of concern you have on any aspect of the game, we want to hear it. Anonymous commenting, as with the regular HMD, is on should you feel more comfortable voicing your concerns without being logged-in. Also, if you're not comfortable raising a concern in this post for whatever reason, please use the complaints or suggestions posts, where all the comments are screened for your privacy and IP logging is off.

We also ask that you keep your discussions civil, and avoid deleting comments if you can! Debate and disagreement is all well and good, and we want to hear ALL THE THOUGHTS EVER because you guys are smart and have wonderful insights, but if a thread here gets too heated we will freeze it and let cooler heads prevail.
patricide: (Default)
[personal profile] patricide
Hello my gentle friends! I know that this idea has been kicked around vaguely but some recent chats have made me want to get the ball rolling on this. So without further adieu, let me present a plot type thing, via copy/paste from SOTT:

Lex's programmed possession is Luthor Plaza, the hq of the conglomerate LuthorCorp. In the lower levels of the building are research labs. I have talked to the mods and Lex has been given clearance to open up these labs and begin researching into the big question of what's going on in Taxon and how it works. If anyone would like to join in with this mini-plot, please let me know! Sciencey types, assistants, people who have their own questions they would like to have researched are all welcome (or if you think of something that slipped my mind!). I would like to add though that as far as scientists go it might be best just for in game believability if they don't already have a job somewhere else. Plus Adrian Veidt is going to help Lex run this thing so that will be fun times.

I think... everything in the above block of text still stands. We can play out some kind of recruitment plot if that is of interest. I would just rather not completely handwave everything regarding hiring since people will be working together and an interview no matter how formal or informal could help with the getting-to-know-you bits. If Kim is up for it your character could probably talk to Adrian instead of Lex if that works out better.

So! If you want to get your character involved please help me out by telling me what kind of job they could do, what they've done in the past, and any relevant interests that would be interesting. Also since LuthorCorp is a conglomerate it might end up delving into further areas of expertise, so if we can't work out something now, there is always later.

I hope I am not being too rambly and I hope I'm explaining myself well enough. If I am not or if you have questions, please ask!

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