It’s an ordinary day just like any other. No fairy tales, no unspoken horrors of frilly aspirations or otherwise, the weather's easing up; just an increasingly mild day in the early days of the third month of the Taxonian year. You’re on the tram, or driving down the streets in your fancy car, or walking home when suddenly you find yourself inexplicably drawn somewhere you didn’t expect - maybe you thought you heard a familiar voice over yonder tiny inner city park, maybe you could've sworn you saw someone you once knew. You step off the platform, or take a turn down an especially shiny-looking street, and find yourself just a bit lost. Be it a cul-de-sac or a blocked up alleyway, this is not the way home. You head back to retrace your steps. You check your location on the map - and you're nowhere near where you were going. It’s probably just a bug or something or other; maybe the hamsters need to get off their fat tushes and update the map interface and give people a heads up that they're redecorating their doll house. And this ghost thing is getting old.
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The fairy tale glitch lives on in the form of the rather more dangerous aspects of story telling, where sci-fi meets horror and spawns a distorted love child.
In meta terms, the aliens will be scrambling to contain corrupt code lingering after the fairy tale event and keep it from damaging their precious program. Your mission, should you choose to accept it, is to have as much fun with this as you possibly can.
On March 1, your character can wander right into the messed up code and they won't even know it's happened until it's too late, and they’re going to have to work hard to find their way out.
Your character will be visible on everyone's tablet maps including their own, but should other characters go to investigate the location, they'll find...nothing amiss. Not your character, not the tiniest sign anything's amiss. You could be standing right next to each other according to the map, but there's no one there. For example, the movie Silent Hill. It isn't the best of game adaptations to the silver screen, but there's a scene where the female protagonist and her husband are standing in what is clearly the exact same area. They're literally right next to each other, but she's caught in one dimension, and he is left in the Real World.
You've wandered into Mirror!Taxon. And in Mirror!Taxon, nothing is as it seems. It's a parallel pocket full of any horrors imaginable.
In in-game terms, your character will be stuck for the duration of the glitch, as the code twists and writhes itself into ever crazier, more dangerous strings. Call it a malfunction, call it a bug - it’s there, it's sinister and has eyes everywhere, and will have to be dealt with. While the hamsters upstairs try to fix the problem, you'll have to fend for yourself - and maybe, just maybe, you'll be able to fix the problem yourselves. Towards the end of the event, the code will have anthropomorphed into a living thing, a monster for the hero types of Taxon to try and defeat.
This glitch, named Haunted Holo, will last for a week (March 1-8), and be completely opt-out-able. Throughout the week, the bad code will migrate from one area to the next. It's on random! Meaning you can choose to subject your character to the event at any time you want, in any place. Anywhere, anytime, anyhow.
For examples of what kinds of stuff you can get up to, here follows three scenarios with three very different characters, courtesy of yours truly:
Exhibit A: Mick
It's an ordinary night for Mick, spent half patrolling the city in his fancy car, half acting watch dog for Beth at her place. Suddenly, he catches a glimpse of something running across the street. He hits the breaks. It's a girl. A young girl, dressed in a white night gown with flowing, pale blond hair. "Beth?"
He jumps out of the car, and starts running. If this place is as freaky as everyone says it is, he can't let Beth run into trouble all on her own (glitched, or an alternate, or whatever this is). He can hear her crying. Just a little but further down the road, and he'll catch up.
Kid moves fast.
Exhibit B: Cain
He didn't know what he was expecting when he woke up to the familiar, warm smells of bread fresh out the oven. No, he knows very well what he expected. He thought it was Paul, letting himself in at the break of dawn to make sure he wasn't starving.
He didn't expect to see his late wife mincing dried fruit at his kitchen counter.
"...Adora?"
Exhibit C: Bagoas
Clad in a warm winter coat of finer fabrics, trimmed with fur and generously given to him by his host, Bagoas relishes the fresh morning air. He is not on errand, though Glitch suggested he go out and familiarize himself with the city first hand. It would do him no good to stay confined to the palace at the Northern Island, or so Glitch told him. He knows he speaks truth, and decided this morning to heed his advice. Tugging his soft, woven gloves to fit his hands better, for a moment he doesn't watch where he's going.
But then, a smell on the air, of home. Incense and fire and lilies all blending to bring his mind at once to Susa. He follows it, speeding his step despite being ignorant of the layout of this vast city. It is bigger than Susa, perhaps even surpassing Babylon.
In the distance, he can hear the sounds of the bazaar. Before he knows it, he is running towards it, desperate for anything that speak to him of home.
But what he finds is not home, but Ptolemy, and an accusation of poisoning the King. They say he is no better than his namesake, the Vizier, and must be tried by both Persians and Macedonians. His crime is regicide, and the penalty is twofold; the Persians will have his ears and nose before death (
like his father, just like his father), and the Macedonians will have his life.
There is no escape.
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Also, this.